![]() Super Saiyan Goku's version of the move was very similar to Goku's, although with some different properties: It travels a shorter distance, but also does not cause helplessness and can be performed repeatedly in the air. Super Saiyan Goku using Instant Transmission. The subject was never implemented or was removed, cut or altered at some point of its development, and this section pertains to its original implementation. This section contains information pertaining to unused content. ![]() Kaiō-ken Goku's version of the move is nearly identical to Goku's version, though the initial kick instead deals 14% damage, and the move is slightly faster. However, it covers a relatively short vertical distance (though this can be countered if Goku still has his float time and double jump), and Goku will be left helpless after the move ends unless the follow-up kick is delivered. If Goku hits an opponent at the end of the move, opponents will not be grabbed, instead, will be sent upward with weak knockback.Īs the name implies, the move has fairly little startup lag and almost no ending lag, as well as intangibility frames during the teleportation. If an opponent is close enough to Goku when hit, they will take 7% damage instantly move directly to wherever Goku reappears after teleporting, where he will deliver a follow-up kick that deals 7% damage and considerable knockback. When performed, Goku flips backwards with a kick before teleporting a short distance in the direction inputted by the player at the time it is used, or he will teleport in place if no direction is held. ![]() ![]() Goku performing Instant Transmission and teleporting downwards on Planet Namek. ![]()
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