![]() ![]() The new system propagates light from light sources such as bulbs, or the sun, across tiles to simulate reflective light. Then on top of that indoors would get a reduction in ambient light to make them slightly darker than outside. This new propagation system allows for much prettier and more convincing lighting of the world, especially now we have basements which would have been extremely unsatisfying with our existing 41 lighting.Ĥ1’s system basically had an ‘ambient light’ level that permeated the entirety of the world depending on the time of the day. LIGHT PROPAGATIONThe new lighting system is now in full testing, and seems to be working pretty well so far. Since most of the optimization frustrations we hear come from players who feel their machine should be able to run PZ at a solid framerate, we feel this work will ease the vast majority of performance sadness we see in the community. Generally we estimate that a huge majority of our playerbase will benefit greatly from the optimizations. This will be our next task post visual-bug clear out. More likely, we’ll provide some kind of automatic detection to provide as large a portion of the optimizations as possible for a GPU’s available memory. ![]() However, it’s still entirely possible that we’ll be able to resolve this completely and provide a large boost to even the most potato systems. We’re investigating and trying to optimize this further to make sure as many systems as possible can benefit, and worst case scenario these optimizations will be disabled on systems where they would do more harm than good. Cards with extremely low dedicated GPU memory may run into problems. This is because the solution for such large FPS optimization comes at the expense of GPU memory usage for the caching textures used. The difference in performance is honestly surprising, and extremely satisfying.įor full disclosure, however, we’ve discovered that a few of the absolutely lowest end systems capable of running our game are still adversely affected. We are now easily able to get a solid framerate even on 4K, or on furthest zoom. ![]() Remember eye protection since little wire will fall of from the wheel all the time at high speed.OPTIMIZATIONWe’ve made huge optimizations to the rendering of the map that should have a huge impact for most lower-midrange and upwards systems. No jokes here, those fumes are really bad!Ī wire wheel on the angle grinder removes rust incredibly fast. Avoid welding it when possible, if you really have to (like I had for the air tubing) you must do it outside in a well ventilated area and you must use a good respirator. Welding galvanized steel produces harmfull fumes. The welder I use is a really cheap stick welder, it can weld trough some rust with no problem and without compromising the overall strenght.
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